# How would I save this kind of data?

**URL:** <https://forums.unrealengine.com/t/how-would-i-save-this-kind-of-data/421550>\
**Category:** Blueprint\
**Tags:** data, unreal-engine, UE4, CPP, Blueprint, question\
**Created:** [April 1, 2018, 10:33pm UTC](https://forums.unrealengine.com/t/how-would-i-save-this-kind-of-data/421550 "2018-04-01T22:33:07Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![BrUnO\_XaVIeR](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bruno_xavier/32/1110230_2.png) [@BrUnO\_XaVIeR](https://forums.unrealengine.com/u/BrUnO_XaVIeR)\
**Post date:** [April 4, 2018, 2:21pm UTC](https://forums.unrealengine.com/t/how-would-i-save-this-kind-of-data/421550/5 "2018-04-04T14:21:47Z")

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My employer had the same problem, so I developed this for us:

  
However, you say you don’t need to save that data in runtime, so I don’t think a SQLite database is needed.  
You are most likely looking for how to use Data Assets in C++:  

> **[UE4 C++ Data Assets](http://www.levelplusgames.com/ue4-c-data-assets/)**
>
> Today, I would like to write about the engine we are using in our new project, and that would be Unreal Engine 4. We've been experimenting with the engine lately to learn all of its features, and today I discovered...

Or using the SingleTon object class:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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