# How would I save data inputted by the user on a widget?

**URL:** <https://forums.unrealengine.com/t/how-would-i-save-data-inputted-by-the-user-on-a-widget/491339>\
**Category:** UI\
**Tags:** data, unreal-engine, Widget, question\
**Created:** [November 26, 2021, 9:01am UTC](https://forums.unrealengine.com/t/how-would-i-save-data-inputted-by-the-user-on-a-widget/491339 "2021-11-26T09:01:51Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [November 26, 2021, 10:26am UTC](https://forums.unrealengine.com/t/how-would-i-save-data-inputted-by-the-user-on-a-widget/491339/7 "2021-11-26T10:26:43Z")

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Not sure. Thread:

> [@(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!](https://forums.unrealengine.com/t/39-ramas-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448):
>
> Dear Community, star2 Newest Awesome star2 (In Complimentary (no cost) Victory Plugin!) Now You Can Get the Text Output (STDOUT or STDERR) from any .exe program, straight into Unreal Engine! is the output of zap a video compression commandline tool ([Handbrake](https://handbrake.fr/)), zap launched by your UE game & delivered straight into the Unreal Engine Viewport! zap rose Using only 3 Blueprints nodes! rose zap[Full Details and UE4 C++ Code](https://forums.unrealengine.com/t/39-ramas-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/2644) MIT Software License for The…

First link is the plugin. Drop it here:

![353092-screenshot-2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/1/9/e19b71ead45b8ce3f5bcfe0740893c766e15b157.png)

Restart editor, it will be enabled by default.

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