# How would I make a dedicated multiplayer server?

**URL:** <https://forums.unrealengine.com/t/how-would-i-make-a-dedicated-multiplayer-server/436345>\
**Category:** Multiplayer & Networking\
**Tags:** dedicated-server, development-server, unreal-engine, Multiplayer, UE4, question\
**Created:** [October 25, 2018, 2:57pm UTC](https://forums.unrealengine.com/t/how-would-i-make-a-dedicated-multiplayer-server/436345 "2018-10-25T14:57:28Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![mightyenigma](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mightyenigma](https://forums.unrealengine.com/u/mightyenigma)\
**Post date:** [October 25, 2018, 3:03pm UTC](https://forums.unrealengine.com/t/how-would-i-make-a-dedicated-multiplayer-server/436345/2 "2018-10-25T15:03:52Z")

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I have not done this but my research says you have to download the source code of Unreal Engine, change some things, compile that custom version of the engine, and migrate your project to it.

The specific changes you have to make are listed  
Here:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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