How would I increase a value in relative to the rotation?

Hi man , here an example. as you can see i can say how much rotation was given to the actor reading the VAR_R.
lets say a crazy thing, i have rotated a lot the actor and the value show 3333.
I can divide the 333/360 and get 9.2… i have done 9 full turn on the right and 2/10 of another turn.

By the way reading for what you want to do .
You can surely take a look at Nick Jackson post.
I think you can also do this.
Once you jump, save your vector in a variable (Start_Jump_vector). Now from there on, during the jump.
Get the starting_Jump_vector and sutract it to your current vector. Then use the Lenght vector node , to the output.
This will give you a float. that will be Greater as you turn away from the starting vector.
Just use that to decrese what you want, and be sure to set every time the start jumping vector, to the current.
You are Always working costantly . (tick_event)