I’m working on making a rollerblading/skating game. I’ve made made a rough prototype using blender but i want to use UE4 to actually start making the real version.
my question is, how would i go about creating the physics/movement since its on wheels. should i use car physics and adjust that or start with a normal character / 3rd person template?
its similar to cars since you will accelerate, decelerate, turn etc but there wont be the need for suspension or body roll etc.