How would i go about launching a character in their current rotation rather then world direction?

The node “Get Right Vector” will give you a vector of a length of 1, you just have to multiply it by a value, depending how far you want to launch your character.

In my exemple, when I press the E key, my character will be lauched on 1000 unit to the right. Same thing with the Q key, but on the left :wink: