When the enemy dies, they explode into cubes. It reminds me of Tron. I’m just wondering, how would one go about this? Meshes? Particles? I am thinking particles and eventually have the particles die off after about a minute or so. Trying to figure out how the cubes fly in the direction of the projectile that does the finishing blow.
I’d say that looks like particles, possibly burst of GPU particles with scene depth collision given the amount of particles.
Particles and you use the velocity of the projectile that killed them as an impulse for the particles.
Okay thank you! I will definitely see what I can come up with.