# How would i go about creating a "Fog of War" type system for a top down game, similar to CIV V

**URL:** <https://forums.unrealengine.com/t/how-would-i-go-about-creating-a-fog-of-war-type-system-for-a-top-down-game-similar-to-civ-v/372067>\
**Category:** Rendering\
**Tags:** unreal-engine, Lighting, Blueprint, question\
**Created:** [September 30, 2016, 1:57pm UTC](https://forums.unrealengine.com/t/how-would-i-go-about-creating-a-fog-of-war-type-system-for-a-top-down-game-similar-to-civ-v/372067 "2016-09-30T13:57:40Z")\
**Posts on this page:** 1\
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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [September 30, 2016, 7:54pm UTC](https://forums.unrealengine.com/t/how-would-i-go-about-creating-a-fog-of-war-type-system-for-a-top-down-game-similar-to-civ-v/372067/2 "2016-09-30T19:54:12Z")

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Hi Brown0,

While I haven’t made a specific Fog of War, this tutorial by Noon was a massive help when dealing with opacity:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

I would think that if you take some of the concepts he goes over, you can probably layer a plane with a material that is affected by location based opacity centered around the player’s vision over the map, cutting off areas that are blocked by another actor.

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