how would I go about adding different shooting animations depending on the amount of ammo still left in gun?

It’s just not playing any animation in general except for blend pose 0. I’m guessing it might have something to do with how I’m calling the integer.

Every time I shoot in game none of the animations play and I get this error

Blueprint Runtime Error: “Accessed None trying to read property Sawed0ff”. Node: Blend Poses by int Graph: Sawed_Off_Shotgun_Shooting Function: Execute Ubergraph Anim BP Sawed Off Blueprint: AnimBP_Sawed_Off

I wish I could send multiple screenshots but I can’t because new users can only put one embedded media item in a post.

This might help. I did watch this guy’s video on how to set up my ammo. I created the functions however in my gun’s BP, not my player character’s.