How would i get my timeline to reverse on event?

Create a custom event in your character BP and then do this in your health pad BP:

OnComponentBeginOverlap > Drag from Other Actor pin and Cast to yourplayercharacter_BP > Drag from the blue pin of the cast and search for the custom event you created.

Now every time you stand on the HP pad that custom event will fire and you can use it to control the timeline or even set any type of variable in custom event’s properties and send that information through BP’s.

Im making a little game for uni project and i have it so that my health bar is constantly going down over time. I want to put in ‘health pads’ that you can stand on and they either regenerate health or restart the timeline so health goes back to 100. Im very new to unreal and i’m having difficulty with this, any ideas?

Thank you for that