# How will be pricing computed in my case?

**URL:** <https://forums.unrealengine.com/t/how-will-be-pricing-computed-in-my-case/419171>\
**Category:** Platform & Builds\
**Tags:** royalty-payment, unreal-engine, question\
**Created:** [March 7, 2018, 6:42am UTC](https://forums.unrealengine.com/t/how-will-be-pricing-computed-in-my-case/419171 "2018-03-07T06:42:04Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_6869bede](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6869bede](https://forums.unrealengine.com/u/anonymous_user_6869bede)\
**Post date:** [March 7, 2018, 6:42am UTC](https://forums.unrealengine.com/t/how-will-be-pricing-computed-in-my-case/419171/1 "2018-03-07T06:42:04Z")

</div>

We want to use the Unreal Engine for making VR.  
We deploy this VR to our client machines (approx 15 Nos).  
This will be only one-time sell for which X amount will be paid to us post-deployment.  
We may take 6-8 months for development followed by deployment at the client site.

How will revenue be calculated as it will be an only one-time sale?
