I’m a firefighter/paramedic and I’ve been working on a simulator for my industry for sometime. I’m approaching the point in development where it is time to spec out an actual machine to run the simulator on. Mainly, I’m looking to decide if my simulator build should have SLI. I will be taking the machine to various customers and running their staff through them so performance needs to be the best they have ever seen.
For the past two years or so, the answer has been a “pretty much no”. However I know in September the VRworks update added SLI compatibility to VR in the Unreal engine. I’m looking to find out just how reliable it is and what if any incremental performance value there is to it.
The other question is overclocking and VR-- I’ve been mainly on a gaming laptop because I’m mobile primarily so my OC experience has been limited but I my initial thoughts are that there shouldn’t be much of an issue. Mainly it would be a temperature concern, not a depth or frame pacing issue, but then again, I don’t really know.