# How to write a socket client to connect my own server?

**URL:** <https://forums.unrealengine.com/t/how-to-write-a-socket-client-to-connect-my-own-server/71115>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [August 10, 2016, 7:39am UTC](https://forums.unrealengine.com/t/how-to-write-a-socket-client-to-connect-my-own-server/71115 "2016-08-10T07:39:27Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_d49ed0961](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d49ed0961](https://forums.unrealengine.com/u/anonymous_user_d49ed0961)\
**Post date:** [August 11, 2016, 5:55am UTC](https://forums.unrealengine.com/t/how-to-write-a-socket-client-to-connect-my-own-server/71115/2 "2016-08-11T05:55:54Z")

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Hi,

this one should get you started:

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>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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