Did you get anywhere with this?
I’ve been playing with using a scene capture component in scene view extension as a way to do something akin to depth stencil, but since I’m in mobile LDR I don’t have any of those buffers. So, I figure I’ll use a scene capture with an actor list, or perhaps I can manually gather all prims with depth stencil values somehow? Ideally, I don’t want to have to write a manager for the actor list, but I’ll live if I have to.
I’d like to see more of your set up for where and how you’ve added a scene capture component. How are you lining it up with the player camera and matching it’s settings?