I see there are two types of precomputed visibility volumes: Volumes Reference | Unreal Engine Documentation
However, how do I work with those? How to set them up on my level to provide precomputed visibility culling ?
Thanks.
I see there are two types of precomputed visibility volumes: Volumes Reference | Unreal Engine Documentation
However, how do I work with those? How to set them up on my level to provide precomputed visibility culling ?
Thanks.