I have a script that takes a screenshot using
screenshotTask = unreal.AutomationLibrary.take_high_res_screenshot(SCREEN_X, SCREEN_Y, screenshotPath)
How do I wait for screenshotTask.is_task_done() to become true?
I have a script that takes a screenshot using
screenshotTask = unreal.AutomationLibrary.take_high_res_screenshot(SCREEN_X, SCREEN_Y, screenshotPath)
How do I wait for screenshotTask.is_task_done() to become true?
Think the file should be accessible the very next line, the limitation I found is mostly that you can only make one capture this frame. We implemented something like a âcoroutineâ in our python bridge a function that would allow us to in python yield result per frame,
for x in range(10):
# capture screen, and edit settings for next frame,
yield WaitForNextFrame
I noticed that on_tick waits for texture streaming causing hiccups and skips a few screenshots, but pre_tick does the work here is updated version
import unreal
class capture(object):
def __init__(self):
unreal.EditorLevelLibrary.editor_set_game_view(True)
self.actors = (actor for actor in unreal.EditorLevelLibrary.get_selected_level_actors())
self.on_pre_tick = unreal.register_slate_pre_tick_callback(self.__pretick__)
def __pretick__(self, deltatime):
try:
actor = next(self.preactors)
shot_name = actor.get_name()
unreal.EditorLevelLibrary.pilot_level_actor(actor)
unreal.AutomationLibrary.take_high_res_screenshot(1920,1080, shot_name + ".png")
unreal.EditorLevelLibrary.eject_pilot_level_actor()
except Exception as error:
print(error)
unreal.unregister_slate_pre_tick_callback(self.on_pre_tick)
Hello,
What do you mean by âWaitForNextFrameâ, is it a specific function that you use?
Thanks
Hi,
How can we take depth screenshot with python apiâs???
what is the difference between 2 APIâs
Can we have python script to take depth screenshot?
You could use a post process material for the render, SceneTexture has SceneDepth and CustomDepth and guess all GBuffers ( if you are working with deferred and not forward )