# How to version UE4 with iOS configurations?

**URL:** <https://forums.unrealengine.com/t/how-to-version-ue4-with-ios-configurations/441434>\
**Category:** Mobile\
**Tags:** Versioning, provisioning-profile, version-control, unreal-engine, iOS, question\
**Created:** [January 16, 2019, 10:38am UTC](https://forums.unrealengine.com/t/how-to-version-ue4-with-ios-configurations/441434 "2019-01-16T10:38:50Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anon55348953](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anon55348953](https://forums.unrealengine.com/u/anon55348953)\
**Post date:** [January 16, 2019, 10:38am UTC](https://forums.unrealengine.com/t/how-to-version-ue4-with-ios-configurations/441434/1 "2019-01-16T10:38:50Z")

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I successfully ran a build on a Windows machine that uses a remote MAC to compile the project.  
I’d like to push all the necessary files and settings to version control for the engine:

- Remote Server IP
- Remote Server Name
- p12 file
- mobileprovisioning file  
…

Since I don’t know and could not find what either import processes did (from within the Engine or using IPhonePackager), I have no idea what has to be changed to contain it all with the engine.
