Hi! Inside 4.22 and 4.23, when I spawn lots of static meshes blueprints, FPS drops considerably. Before I had Instance Statc Mesh Component Setup and never had this issue.
How to verity, that 4.22 auto instancing actually works?
So far I tried:
Cmd: r.MeshDrawCommands.DynamicInstancing 0
Cmd: r.MeshDrawCommands.DynamicInstancing 1
but FPS stayed the same, no effect