How to use/write "GetComponentLocation" in c++

Hello,
I’m very new to c++. I’m trying to to get the world location of a Component but i keep getting a pointer error. I don’t understand why i’m getting this error or what to do. I’ve tried multiple ways of writing it out but nothing works. I also went searching online for how to use “GetComponentLocation” but there is little to no help with any c++ code and the UE4 API doesn’t help someone new like me at all. Its probably very simple fix. If one of you coder masters out there could tell me what to do or write an example of using this function, Thanks!

btw i was using: USceneComponent::GetComponentLocation

Please refer to the image i’ve included

if( SphereComponent != nullptr)
{
        const FVector Location = SphereComponent->GetComponentLocation();
}