How to use wildcard as a c++ function input in ue 5.0

How can I use wildcard as a input in Blueprint Callable function in c++?
I tried to use void MyFunction(FProperty* Variable); with UFUNCTION(BlueprintCallable) macro, but I cant because I get this error:
Unrecognized type 'FProperty' - type must be a UCLASS, USTRUCT, UENUM, or global delegate, [UnrealHeaderTool Error]