# How to use UMG navigation with world space widget?

**URL:** <https://forums.unrealengine.com/t/how-to-use-umg-navigation-with-world-space-widget/377533>\
**Category:** UI\
**Tags:** vr-use-focus, unreal-engine, Widget, question\
**Created:** [November 27, 2016, 12:26am UTC](https://forums.unrealengine.com/t/how-to-use-umg-navigation-with-world-space-widget/377533 "2016-11-27T00:26:48Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![192445](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/192445/32/739979_2.png) [@192445](https://forums.unrealengine.com/u/192445)\
**Post date:** [September 8, 2023, 2:19am UTC](https://forums.unrealengine.com/t/how-to-use-umg-navigation-with-world-space-widget/377533/4 "2023-09-08T02:19:28Z")

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> [@Navigating a 3D widget with a controller?](https://forums.unrealengine.com/t/navigating-a-3d-widget-with-a-controller/348394/8):
>
> To show 3D UI，you will need WidgetComponent. to interact with 3D UI,you need WidgetInteractionComponent. make sure WidgetInteractionComponent can trace your WidgetComponent,and setFocus [image]

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