# How to use UMG navigation with world space widget?

**URL:** <https://forums.unrealengine.com/t/how-to-use-umg-navigation-with-world-space-widget/377533>\
**Category:** UI\
**Tags:** vr-use-focus, unreal-engine, Widget, question\
**Created:** [November 27, 2016, 12:26am UTC](https://forums.unrealengine.com/t/how-to-use-umg-navigation-with-world-space-widget/377533 "2016-11-27T00:26:48Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Haoris](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Haoris](https://forums.unrealengine.com/u/Haoris)\
**Post date:** [November 27, 2016, 12:26am UTC](https://forums.unrealengine.com/t/how-to-use-umg-navigation-with-world-space-widget/377533/1 "2016-11-27T00:26:48Z")

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Hi,  
First, I know how to use UMG navigation with “normal” widget. I usualy do this and it works fine:

 ![116498-workingnavigation.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/5/3/35399a673f9d6888fe0b84b749097712d0061083.jpeg)

Now, I need my UI to be rendered in world space because i’m working on a VR game, so I’ve set up my pawn like this:

![116499-widgetsetup.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/5/3/553ece70d0f3d6ff4c72f64b2bc7c7d48947bfb7.jpeg)

 ![116500-widgetconfig.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/6/7/5677f6c4716251e035f16607b4f9a69d7facde2f.jpeg)

The UI is showing fine but when I tried to use navigation on this widget, I tried this in the widget blueprint: (the delay node was use as a workaround but removing it doesn’t change anything

 ![116511-widgetbp.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/9/6/89681976ba8c8a1721578e3c406aee6d58ef8419.jpeg)

But it doesn’t work. I don’t have focus on this button, using keyboard arrows or gamepad doesn’t highlight other buttons, etc.  
As you can see, I’ve already tried to check the “window focusable” in the widget component details but it’s doesn’t change anything

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**Author:** ![Haoris](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Haoris](https://forums.unrealengine.com/u/Haoris)\
**Post date:** [March 25, 2017, 5:25pm UTC](https://forums.unrealengine.com/t/how-to-use-umg-navigation-with-world-space-widget/377533/2 "2017-03-25T17:25:15Z")

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I still need help with this please…

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**Author:** ![Zeclown](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zeclown](https://forums.unrealengine.com/u/Zeclown)\
**Post date:** [June 28, 2018, 3:51am UTC](https://forums.unrealengine.com/t/how-to-use-umg-navigation-with-world-space-widget/377533/3 "2018-06-28T03:51:44Z")

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Anybody found something about this?

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**Author:** ![192445](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/192445/32/739979_2.png) [@192445](https://forums.unrealengine.com/u/192445)\
**Post date:** [September 8, 2023, 2:19am UTC](https://forums.unrealengine.com/t/how-to-use-umg-navigation-with-world-space-widget/377533/4 "2023-09-08T02:19:28Z")

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> [@Navigating a 3D widget with a controller?](https://forums.unrealengine.com/t/navigating-a-3d-widget-with-a-controller/348394/8):
>
> To show 3D UI，you will need WidgetComponent. to interact with 3D UI,you need WidgetInteractionComponent. make sure WidgetInteractionComponent can trace your WidgetComponent,and setFocus [image]
