# How to use translation localization on combobox string ?

**URL:** <https://forums.unrealengine.com/t/how-to-use-translation-localization-on-combobox-string/491337>\
**Category:** UI\
**Tags:** text, combobox, unreal-engine, translation, localization, question\
**Created:** [November 26, 2021, 8:09am UTC](https://forums.unrealengine.com/t/how-to-use-translation-localization-on-combobox-string/491337 "2021-11-26T08:09:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Pimeine](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pimeine/32/1036533_2.png) [@Pimeine](https://forums.unrealengine.com/u/Pimeine)\
**Post date:** [November 26, 2021, 8:09am UTC](https://forums.unrealengine.com/t/how-to-use-translation-localization-on-combobox-string/491337/1 "2021-11-26T08:09:54Z")

</div>

Hello,

I’m a big begginner of blueprint in Unreal Engine, and I’m comming here after hours of research.  
I translated my menu widget using the translation localization but it cannot translate the strings of my combobox.

I saw only one answer on that problem but I wasn’t able to do what they said ☹  
(Something about using text array to fill the combobox options, but I wasn’t able to do it)

Can someone detail me how is it possible to translate the combobox options pleas ?

_My last option will be to remake combobox function on each language if I cannot do it._

Thanks you !
