How to use the new interchange pipeline to import meshes at runtime, packaged builds?

Hey Flavien,

Any updates on Point 2?

I’ve tried importing a .glb at runtime with collision in UE 5.6, and it still doesn’t seem to work fully. If I do a development build, I can see that the collision mesh is correctly imported, but physics (Query & Physics) appears totally disabled - even the debug camera does not trace against the mesh’s collision.

The same scene in-editor results in this:

If I open the imported mesh from the Content Browser, it looks fine but it fails Validation with this error:
image