I tried using the interchange as explained in the 5.4 documentation with the new UE5.4, but I encountered the same problems:
- FBX imports in the editor, but nothing is imported at runtime.
- GLB imports with collision in the editor. But at runtime, textures are missing, and collision isn’t functioning.
Has anyone successfully added the interchange pipeline at runtime in a packaged build and can offer some hints to make it work?