How to use the new interchange pipeline to import meshes at runtime, packaged builds?

I tried using the interchange as explained in the 5.4 documentation with the new UE5.4, but I encountered the same problems:

  • FBX imports in the editor, but nothing is imported at runtime.
  • GLB imports with collision in the editor. But at runtime, textures are missing, and collision isn’t functioning.

Has anyone successfully added the interchange pipeline at runtime in a packaged build and can offer some hints to make it work?