Hi, Do you use a source build?
If so, do the following:
- Replace the IsRuntime function inside the BodySetup.cpp file around line 378 with this:
bool IsRuntime(const UBodySetup* BS)
{
#if !WITH_EDITOR
const UWorld* EngineWorld = GEngine && GEngine->GetWorldContexts().Num() > 0 ? GEngine->GetWorldContexts()[0].World() : nullptr;
#else
const UWorld* EngineWorld = nullptr;
#endif
const UObject* OwningObject = BS->GetOuter();
const UWorld* World = OwningObject && OwningObject->GetWorld() ? OwningObject->GetWorld() : EngineWorld;
return World && World->IsGameWorld();
}
- Inside the StaticMesh.cpp file, set bAllowCPUAccess to true inside the constructor around line 3376 for example.
- Rebuild the engine and enjoy.