How to use the blueprint to judge the status of this

2022-09-13_185202

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What is the name of the node?

It’s just a boolean variable called ‘Playing’.

that’s too much

You gave us nothing to work with so you got a generic answer :wink: What was suggested was a boolean flag that you create and update yourself as you see fit:

You can get / set it so you know what is its current state.


that’s too much

On the contrary; In short - no clue what you’re doing and need ;p. Consider providing more info.

Thanks. I didn’t express it clearly. The situation is like this. When I was doing UMG, I encountered a problem, that is, I wanted to use “get all actors of class”, but I found that it had a limitation of “world context object”. I can only choose to get actors under “game world” or “editor world”. I want to solve this limitation

I think it will work for this…

This method is OK, but there is a new problem that this node needs to be made in each scene

I don’t know a better one, I’m afraid. Editor scripting is just very different from run time.