How To Use Texture of One Material To Drive The Color Of An Overlaying Material?

Hey everybody! I had a very quick question regarding texturing and materials in UE4. I have an FBX mesh, which consists of a main body mesh and another mesh attached to it meant to replicate fur. They both have materials.

Here you can see my main mesh and the hair mesh. Separate materials. My question is; How would I use the main mesh’s material to drive the texture of the hair mesh?

In Blender, there is a simple option of being able to utilize the material that the hair is being emitted from to act as a texture. Is there any way at all I can do this in Unreal Engine? I just want the hair mesh (this is NOT an alembic file, it’s just a hair groom I converted to a regular mesh in Blender and attached to my main model) to use the same texture as wherever the hair is being emitted from, this being the character model. Please let me know!