# How to use "Substitute Materials by Table

**URL:** <https://forums.unrealengine.com/t/how-to-use-substitute-materials-by-table/695960>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [November 21, 2022, 2:56pm UTC](https://forums.unrealengine.com/t/how-to-use-substitute-materials-by-table/695960 "2022-11-21T14:56:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![HydadesBstyle](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HydadesBstyle](https://forums.unrealengine.com/u/HydadesBstyle)\
**Post date:** [November 21, 2022, 2:56pm UTC](https://forums.unrealengine.com/t/how-to-use-substitute-materials-by-table/695960/1 "2022-11-21T14:56:22Z")

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Hi I want to substitute the materials from the Static mesh selected using the name from the materials, I posted my question in other way here.

> [@Hi, how can I get de name of the materials from a Static Mesh and search it in a Data Table](https://forums.unrealengine.com/t/hi-how-can-i-get-de-name-of-the-materials-from-a-static-mesh-and-search-it-in-a-data-table/695897):
>
> HI.I am looking for a button in a Utility Widget that looks for the name of the materials of a selected Static Mesh and replaces them looking for them in the table. But I don’t know how to connect the Row Name to the name of the materials that I import
