So I already have a system set up that tells me the direction of damage using the damage causer’s direction and my own character’s direction. I was mostly using this for Event AnyDamage, but I want to start using only Event PointDamage for bone specific combat. I was wondering how to use shot from direction in order to find out what direction the damage came from, but I am not sure how I would be able to do that with the given vector.
Here is my current damage direction function from my component being used in Event AnyDamage in my character BP.
Here is the function from my component.
Any help would be appreciated.