How to use OpenColorIO in Unreal Engine?

I’m just wondering if anyone know the proper way to use OCIO in Unreal Engine? I couldnt seem to find any tutorials or in-depth discussion of this anywhere.
Thank you!

Bumping this thread up to bring to some visibility to color geeks! :slight_smile:

It’s been almost a year, and nobody yet knows how to use OCIO in UE? :smiley:
4.26 promises to provide support for OCIO-driven views transformations - which sounds very cool and it’d be awesome to have more in-depth docs and tutorial documenting a few example color workflows.

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