# How to use "on finished" in meta sound to call an event ?

**URL:** <https://forums.unrealengine.com/t/how-to-use-on-finished-in-meta-sound-to-call-an-event/2011793>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [September 8, 2024, 2:36pm UTC](https://forums.unrealengine.com/t/how-to-use-on-finished-in-meta-sound-to-call-an-event/2011793 "2024-09-08T14:36:24Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![william5642](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/william5642/32/88716_2.png) [@william5642](https://forums.unrealengine.com/u/william5642)\
**Post date:** [September 8, 2024, 2:36pm UTC](https://forums.unrealengine.com/t/how-to-use-on-finished-in-meta-sound-to-call-an-event/2011793/1 "2024-09-08T14:36:24Z")

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For example I have this meta sound like this :

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/0/f/70f8ff9ea4cb281a9a53def80442542c4c206b0a.jpeg)

How I use “on finished” in meta sound to call a custom event on another blueprint ?  
Also should I use the pin in “wave player” or the pin in “output on finished” ?

Thanks

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**Author:** ![Guy\_Emu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Guy\_Emu](https://forums.unrealengine.com/u/Guy_Emu)\
**Post date:** [November 10, 2026, 6:20pm UTC](https://forums.unrealengine.com/t/how-to-use-on-finished-in-meta-sound-to-call-an-event/2011793/2 "2026-11-10T18:20:40Z")

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I have the same question!

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**Author:** ![Countsie](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/countsie/32/1194632_2.png) [@Countsie](https://forums.unrealengine.com/u/Countsie)\
**Post date:** [November 12, 2026, 12:28am UTC](https://forums.unrealengine.com/t/how-to-use-on-finished-in-meta-sound-to-call-an-event/2011793/3 "2026-11-12T00:28:24Z")

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'Bind event to On Finished ’ in a blueprint that has a ref to the audio component that is playing the metasound. Drag from the audio component ref node to do this, creating a custom event to do whatever you want at this point.
