# How to use memreport or memory profiler in dedicated server?

**URL:** <https://forums.unrealengine.com/t/how-to-use-memreport-or-memory-profiler-in-dedicated-server/468577>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** dedicated-server, console-commands, memory-usage, unreal-engine, question\
**Created:** [July 23, 2020, 5:04pm UTC](https://forums.unrealengine.com/t/how-to-use-memreport-or-memory-profiler-in-dedicated-server/468577 "2020-07-23T17:04:38Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_ab0ed2e5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ab0ed2e5](https://forums.unrealengine.com/u/anonymous_user_ab0ed2e5)\
**Post date:** [July 23, 2020, 5:04pm UTC](https://forums.unrealengine.com/t/how-to-use-memreport-or-memory-profiler-in-dedicated-server/468577/1 "2020-07-23T17:04:38Z")

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I want to know the memory usage of each assets in my dedicated server.

"memreport -full"​ is quite good in game, but how to do the same thing on ds? Is there any way to send command to ds after it is started so that I can see the memory usage at some moments? Or with a command argv?  
And… A tool to log memory usage continuously is also ok.  
I see memory profiler 2 but it also need console commands to start and stop. It seems can be done by code but I don’t want to modify source code cuz compiling may take hours…

By the way, I try the LLM like “-LLMCSV” and it gives csv file, but the data is confusing…

Could anybody help me?​

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**Author:** ![JuhaMF](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JuhaMF](https://forums.unrealengine.com/u/JuhaMF)\
**Post date:** [October 26, 2020, 2:53am UTC](https://forums.unrealengine.com/t/how-to-use-memreport-or-memory-profiler-in-dedicated-server/468577/2 "2020-10-26T02:53:23Z")

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Hi! The Unreal Frontend Tool (Developer Tools \> Session Frontend) can connect to a dedicated server and run console commands there. The dedicated server needs to be started with -messaging command line option.

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**Author:** ![peter0527](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@peter0527](https://forums.unrealengine.com/u/peter0527)\
**Post date:** [November 27, 2020, 11:30am UTC](https://forums.unrealengine.com/t/how-to-use-memreport-or-memory-profiler-in-dedicated-server/468577/3 "2020-11-27T11:30:29Z")

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In my session frontend, there is no dedicated server listed in any tags. I try the same flow as  
[Dedicated Server Crash when memreport -full - Programming & Scripting - Epic Developer Community Forums](https://answers.unrealengine.com/questions/594638/dedicated-server-crash-when-memreport-full.html) this article says.I don’t know why, as the article says it should be there automatically,but the truth is not.
