# How to use First Person Rendering 5.5 new experimental feature?

**URL:** <https://forums.unrealengine.com/t/how-to-use-first-person-rendering-5-5-new-experimental-feature/2122644>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, Rendering, Blueprint, question\
**Created:** [November 14, 2024, 3:33pm UTC](https://forums.unrealengine.com/t/how-to-use-first-person-rendering-5-5-new-experimental-feature/2122644 "2024-11-14T15:33:58Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Fertern](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fertern](https://forums.unrealengine.com/u/Fertern)\
**Post date:** [November 14, 2024, 3:33pm UTC](https://forums.unrealengine.com/t/how-to-use-first-person-rendering-5-5-new-experimental-feature/2122644/1 "2024-11-14T15:33:58Z")

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So 5.5 is released with this new feature, but where I can find it? I searched everywhere, no documentation or event a mention

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/6/1/f612664eaecf5244702277b49757aa75003b4db1.jpeg)

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**Author:** ![RyuginStudio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RyuginStudio](https://forums.unrealengine.com/u/RyuginStudio)\
**Post date:** [November 15, 2024, 5:25pm UTC](https://forums.unrealengine.com/t/how-to-use-first-person-rendering-5-5-new-experimental-feature/2122644/2 "2024-11-15T17:25:43Z")

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Well I got it. 😬  
Open your arm or weapon blueprints.  
Select your arm or weapon’s mesh component.  
Set the enum property named ‘First Person Primitive Type’ value to ‘First Person’.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/f/f/7ff30c11b7df7bb8c8c7aecf66bf9004275765af.png)

Then, go to your camercomponent. Modify the values, Just like me.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/2/3/6236422363f1dd817bdc7d126ea144d58feff5bf.png)

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**Author:** ![DarkHackerman](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DarkHackerman](https://forums.unrealengine.com/u/DarkHackerman)\
**Post date:** [November 18, 2024, 2:01pm UTC](https://forums.unrealengine.com/t/how-to-use-first-person-rendering-5-5-new-experimental-feature/2122644/3 "2024-11-18T14:01:55Z")

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How does it works? I set all like yours but my “arm” is still clipping into objects

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**Author:** ![943023](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@943023](https://forums.unrealengine.com/u/943023)\
**Post date:** [December 3, 2024, 3:34pm UTC](https://forums.unrealengine.com/t/how-to-use-first-person-rendering-5-5-new-experimental-feature/2122644/4 "2024-12-03T15:34:28Z")

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Thanks working. This will replace my material based solution.

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**Author:** ![DoctorBrowne](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DoctorBrowne](https://forums.unrealengine.com/u/DoctorBrowne)\
**Post date:** [December 16, 2024, 9:13am UTC](https://forums.unrealengine.com/t/how-to-use-first-person-rendering-5-5-new-experimental-feature/2122644/5 "2024-12-16T09:13:59Z")

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Has anyone got this to work with the new GameplayCamera in GASP or LyraCameraComponent in LYRA?

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**Author:** ![DrHeadpop](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DrHeadpop](https://forums.unrealengine.com/u/DrHeadpop)\
**Post date:** [January 9, 2025, 10:29am UTC](https://forums.unrealengine.com/t/how-to-use-first-person-rendering-5-5-new-experimental-feature/2122644/6 "2025-01-09T10:29:59Z")

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Has anyone had issues with geometry that is parented under a skeleton. Noticing I’m unable to get meshes using anchors to render with the first person camera.

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**Author:** ![geverk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@geverk](https://forums.unrealengine.com/u/geverk)\
**Post date:** [January 19, 2025, 8:45pm UTC](https://forums.unrealengine.com/t/how-to-use-first-person-rendering-5-5-new-experimental-feature/2122644/7 "2025-01-19T20:45:46Z")

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I have tried, but reducing the scale just makes a tinny shadow, and at any changes, I get some shadow glitches. Maybe for the full body, you need to wait until 5.6 or later:

here in future plans, they talk about the first and third-person rendering :

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/b/6/2b66cc6db3be354c4f244de6c9fd07e6c77f3a08.jpeg "Future Features in Unreal Engine: 5.5 and Beyond | Unreal Fest 2024") ](https://www.youtube.com/watch?v=P8FnmProZHQ&t=480)

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**Author:** ![collederas](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/collederas/32/484439_2.png) [@collederas](https://forums.unrealengine.com/u/collederas)\
**Post date:** [January 23, 2025, 8:53am UTC](https://forums.unrealengine.com/t/how-to-use-first-person-rendering-5-5-new-experimental-feature/2122644/8 "2025-01-23T08:53:11Z")

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Hi! Lyra uses its own custom CameraComponent: [source here](https://github.com/EpicGames/UnrealEngine/blob/release/Samples/Games/Lyra/Source/LyraGamehttps://github.com/EpicGames/UnrealEngine/blob/release/Samples/Games/Lyra/Source/LyraGame/Camera/LyraCameraComponent.cpp).

They clearly developed this before the first person rendering was ever an option and didn’t include some settings in the GetCameraView override that are necessary for this feature to work.

You can add these lines to the custom camera component and the first person rendering will work!

```auto
	DesiredView.FirstPersonFOV = bEnableFirstPersonFieldOfView ? FirstPersonFieldOfView : DesiredView.FOV;
	DesiredView.FirstPersonScale = bEnableFirstPersonScale ? FirstPersonScale : 1.0f;
	DesiredView.bUseFirstPersonParameters = bEnableFirstPersonFieldOfView || bEnableFirstPersonScale;

```

You can reference the original function in the base camera component.  
Hope this helps.

Cheers!

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**Author:** ![DoctorBrowne](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DoctorBrowne](https://forums.unrealengine.com/u/DoctorBrowne)\
**Post date:** [January 25, 2025, 3:38am UTC](https://forums.unrealengine.com/t/how-to-use-first-person-rendering-5-5-new-experimental-feature/2122644/9 "2025-01-25T03:38:06Z")

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OH MY SCIENCE!

Hahaha, I didn’t think to set this in the GetCameraView DesiredView, I was setting it in the Initializer.

You’re the best. I’ll go spread this to my original post on the subject as others were looking for it there.

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [February 24, 2025, 3:39am UTC](https://forums.unrealengine.com/t/how-to-use-first-person-rendering-5-5-new-experimental-feature/2122644/10 "2025-02-24T03:39:00Z")

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