It’s no problem @Nate1232!
Okay, so using your parameters I have a mock up for a working test. This just uses a simple trigger box to change the sound. You will need to create a new actor blueprint, add your trigger box and sound cue to the actor as you have done with your other blueprints, then use the code below. In theory it should work and we can work from there, or it will give us a better idea for what’s going wrong!


