# How To: Use a trigger box button to trigger a level sequence?

**URL:** <https://forums.unrealengine.com/t/how-to-use-a-trigger-box-button-to-trigger-a-level-sequence/457231>\
**Category:** Character & Animation\
**Tags:** vr-use-focus, box-trigger, unreal-engine, Blueprint, question\
**Created:** [October 20, 2019, 11:39pm UTC](https://forums.unrealengine.com/t/how-to-use-a-trigger-box-button-to-trigger-a-level-sequence/457231 "2019-10-20T23:39:26Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Mendez5721](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mendez5721](https://forums.unrealengine.com/u/Mendez5721)\
**Post date:** [October 20, 2019, 11:39pm UTC](https://forums.unrealengine.com/t/how-to-use-a-trigger-box-button-to-trigger-a-level-sequence/457231/1 "2019-10-20T23:39:26Z")

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Hello! I am trying to figure out how to use a trigger box button in VR, to make it so it triggers a simple door animation (sliding down slowly to open) I have a Blueprint for buttons where when im in range they will glow, but only trigger when i press the grip button. I have them sequenced where if its not Button1 then itll go to Button2 etc etc. But i need an execution for Button2 so it goes "When button2 is highlighted, press the grip, then the door animation plays (No need for cutscene, just animation) And thats that. But i cant figure out the sequence of Blueprints i need in order to handle that process. Is it possible to do it that way?

Thanks ahead of time!

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [October 21, 2019, 7:32pm UTC](https://forums.unrealengine.com/t/how-to-use-a-trigger-box-button-to-trigger-a-level-sequence/457231/2 "2019-10-21T19:32:15Z")

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What do you have so far?.. ( blueprints )

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**Author:** ![Mendez5721](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mendez5721](https://forums.unrealengine.com/u/Mendez5721)\
**Post date:** [October 21, 2019, 8:05pm UTC](https://forums.unrealengine.com/t/how-to-use-a-trigger-box-button-to-trigger-a-level-sequence/457231/3 "2019-10-21T20:05:02Z")

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So I ended up figuring it out just fine!! I made it in the level BP and it works just fine when I call it from a button. I was having trouble finding the play level sequence node, didn’t realize I needed to create the player first :).
