I am a bit new with UE and I am still discovering things, hence my question: how can I use a skeletal mesh as a particle?
Basically what I try to achieve is a cloud of flying birds. My idea was to drive the birds as a whole with a particle system, but as far as I’ve seen it doesn’t seem possible to use animated / skeletal meshes as particles. I then tried to use a blueprint and to get the position of the particles and to reposition a set of birds at every frame with it, but I wasn’t able to understand how I can access to the individual particles information (date of birth, position, orientation…).
Which approach would you suggest? How can it be done in a blueprint?
Thank you very much