I have a car project file in UE4. In this project, the car is moving as i wanted. It has no problem. I also can open and edit files such as physics asset, skeleton etc.
Now i want to use my works in that car project, in another project. I copied all the files that are realated to the car game to the new project. Once i click on phsics asset, it appears
( Warning: Physics Asset has no default SkeletalMesh assigned! For now, a simple default skeletal mesh (SkeletalMesh /Engine/EngineMeshes/SkeletalCube.SkeletalCube) will be used. You should repair the DefaultSkeletalMesh using UnrealPhAT (Edit -> Change Default SkeletalMesh) before saving this asset. )
This method that i used may be wrong. If it is, would you please guide me how can i use a physics asset in other projects?