# How to use a nested folder's module in Verse?

**URL:** <https://forums.unrealengine.com/t/how-to-use-a-nested-folders-module-in-verse/1172220>\
**Category:** Verse\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, question, fortnite\
**Created:** [May 20, 2023, 8:15am UTC](https://forums.unrealengine.com/t/how-to-use-a-nested-folders-module-in-verse/1172220 "2023-05-20T08:15:20Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![t.tutiya](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/t.tutiya/32/924637_2.png) [@t.tutiya](https://forums.unrealengine.com/u/t.tutiya)\
**Post date:** [October 28, 2023, 2:46am UTC](https://forums.unrealengine.com/t/how-to-use-a-nested-folders-module-in-verse/1172220/8 "2023-10-28T02:46:42Z")

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For more infomation about a module.

> [@How to create and use a module in Verse?](https://forums.unrealengine.com/t/how-to-create-and-use-a-module-in-verse/1154823/):
>
> Hi, I’d love to use modules to structure and logically group my scripts/classes. But I can’t seem to understand how to reference modules. According to the docs, I can create a module by: Creating a folder. Creating a module inside a script by using module() instead of class(). The problem comes when I want to use a module from scripts outside the module. I can’t seem to understand how to use the using { / } to reference custom modules. The autocomplete tells me that the path is /Localhost/.…

> [@Verse - Folders with a dot in the name(Project failed to update)](https://forums.unrealengine.com/t/verse-folders-with-a-dot-in-the-name-project-failed-to-update/1170819):
>
> I set the name including the dot to module subfolder(like “[submodule.com](http://submodule.com)”). I was able to build this. However, when I connect to the server, the game does not start. OutputLog below. LogValkyrieSummary: Project MyProject failed to update Popup when folder name is changed [0519\_1] Popup when connecting to the server [0519\_2] thank you

> [@Ask Epic Anything: Programming & Scripting | May 24th, 2023 at 12:30PM EST](https://forums.unrealengine.com/t/ask-epic-anything-programming-scripting-may-24th-2023-at-12-30pm-est/1168968/97):
>
> Currently everything is known by UEFN - all the API is specified in the three \*.digest.verse files. In the future it would download from an online code / asset repository. It is the difference between local vs. remote modules. Yup. Eventually.

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