I would like to use a plugin module in my application.
The plugin is supplied with Unreal (…\Epic Games\UE_4.24\Engine\Plugins\Editor\StylusInput).
I know that the plugin supplies a static method to retrieve its instance (IStylusInputPlugin::Get()), but trying to include the relevant headers (even with the full relative path) and source files does not work. I think the build systems configures compiler flags and include search paths that are not present in my game.
I have found several tutorials about writing modules, but none related to merely *use *them. I have tried to add them to the .cs build files, but it does not seem to be enough.
Is there something obvious I am missing ?
Thanks a lot for your help.
(My previous post about this stayed in the moderation queue because it was too vague… I want to stress that this is not the same initial question)