How to update "CameraShake" properties during gameplay?

Still no answers :frowning:

Although I have managed to create a reference to my CameraShake BP by promoting a variable from ClientPlayCameraShake’s “Shake” node and then setting the default value to my BP, I still can not get/set shake properties! I start to wonder if these properties can only be set during design time, but not in realtime!

Since this topic has not been discussed thoroughly in UE4 AnswerHub, still remains a mystery, at least for me. I’ll be more than happy if someone would be kind enough to give me a hand.

Kind Regards,