How to update a post-process material parameter in BP?

depending what you’re doing you may be able to get away with using a material parameter collection. that be the easiest method.

alternatively, if you make your post process into a blueprint (which is basically just a box collision with a post process component as a child), you can alter the parameters. I’m not sure exactly how that’s done though.

you could look at the chameleon post processing as an example since that’s free for the month.