Ok, I actually figured out how to track this in realtime and I also simplified things a bit. There really wasn’t a need to store the Time Since Last Death value when I’m checking it on tick. Also, I changed the name of your “Time” node to be called “Moment of Death” as it makes it read more clearly. I didn’t understand what was happening before when it was just called “Time”
My new Setup:
From the NPC Death event I run this:
And on Event tick I run this:
The default value for the Moment of Death needs to be a negative value greater than the value of your “Combo Time”. This way it forces the number to always be greater than your Combo Time" until it’s “reset” when you kill an NPC.
Thanks for the help Fotosynthesis, I wouldn’t have figured this out without you.

