# How to tile a texture?

**URL:** <https://forums.unrealengine.com/t/how-to-tile-a-texture/314742>\
**Category:** Asset Creation\
**Tags:** unreal-engine, UE4, question\
**Created:** [April 12, 2015, 8:36am UTC](https://forums.unrealengine.com/t/how-to-tile-a-texture/314742 "2015-04-12T08:36:05Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![anonymous\_user\_e418560f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e418560f](https://forums.unrealengine.com/u/anonymous_user_e418560f)\
**Post date:** [April 19, 2015, 10:48pm UTC](https://forums.unrealengine.com/t/how-to-tile-a-texture/314742/4 "2015-04-19T22:48:45Z")

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This is the tutorial I am following and it seems for them, it was automatically set to tiling from the start, but for mine it is clamping and stretching. When I went into the M\_Concrete\_Tiles and set the TexCoord from .5/.5 to 5/5 it looked better, for the floor texture, but when I tried to increase it for the wall texture M\_Concrete\_Poured to something like 1 / 25 and 25 / 1 and nothing changes. I am not sure if I’m not changing the right TexCoord’s values for UTiling and VTiling. I’ve seen in other post about this advanced option setting texture to clamp or tiling but I have been unable to find this option. Any idea how I should go about trying to tile the wall texture?

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