# How to texture a material with a different skybox?

**URL:** <https://forums.unrealengine.com/t/how-to-texture-a-material-with-a-different-skybox/452997>\
**Category:** Rendering\
**Tags:** skybox, unreal-engine, question\
**Created:** [July 29, 2019, 5:18am UTC](https://forums.unrealengine.com/t/how-to-texture-a-material-with-a-different-skybox/452997 "2019-07-29T05:18:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![R4venblood](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@R4venblood](https://forums.unrealengine.com/u/R4venblood)\
**Post date:** [July 29, 2019, 5:18am UTC](https://forums.unrealengine.com/t/how-to-texture-a-material-with-a-different-skybox/452997/1 "2019-07-29T05:18:11Z")

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I want to achieve the effect that guild wars has with his legendary greatswords like twilight

  
Is there a specific name for that effect? please help

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [July 29, 2019, 5:26am UTC](https://forums.unrealengine.com/t/how-to-texture-a-material-with-a-different-skybox/452997/2 "2019-07-29T05:26:36Z")

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360 view? but it requires specific texture for that with 360 view skybox.

But this is not a skybox materials, on looking how it behaves and how texture is being deformed, this looks like morel like screen space shader (screen coordinates used as UV) with camera space normal (orientation of pixel in space) and texture normals used as a offset of UV (screen UV + normals). Something along those lines
