# How to test multiplayer on LAN session

**URL:** <https://forums.unrealengine.com/t/how-to-test-multiplayer-on-lan-session/464084>\
**Category:** Multiplayer & Networking\
**Tags:** lan, sessions, unreal-engine, Multiplayer, question\
**Created:** [April 22, 2020, 1:09pm UTC](https://forums.unrealengine.com/t/how-to-test-multiplayer-on-lan-session/464084 "2020-04-22T13:09:48Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![BEnSon1101](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BEnSon1101](https://forums.unrealengine.com/u/BEnSon1101)\
**Post date:** [April 22, 2020, 1:09pm UTC](https://forums.unrealengine.com/t/how-to-test-multiplayer-on-lan-session/464084/1 "2020-04-22T13:09:48Z")

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I know how to create and join sessions but how do you set up the editor so it actually works

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**Author:** ![BamaGame](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BamaGame](https://forums.unrealengine.com/u/BamaGame)\
**Post date:** [April 22, 2020, 3:22pm UTC](https://forums.unrealengine.com/t/how-to-test-multiplayer-on-lan-session/464084/2 "2020-04-22T15:22:06Z")

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maybe this help you in test  
[Network](https://docs.unrealengine.com/en-US/Gameplay/Networking/Server/index.html)

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**Author:** ![BEnSon1101](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BEnSon1101](https://forums.unrealengine.com/u/BEnSon1101)\
**Post date:** [April 22, 2020, 11:43pm UTC](https://forums.unrealengine.com/t/how-to-test-multiplayer-on-lan-session/464084/3 "2020-04-22T23:43:43Z")

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no i dont know what is needed for LAN to work like

- Pie or standalone?
- Using duplicate copies of the game on the same computer?
- using one game and having 2 clients?

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**Author:** ![BamaGame](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BamaGame](https://forums.unrealengine.com/u/BamaGame)\
**Post date:** [April 23, 2020, 6:37am UTC](https://forums.unrealengine.com/t/how-to-test-multiplayer-on-lan-session/464084/4 "2020-04-23T06:37:40Z")

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so try one of this

[Blueprint Implementing Local Multiplayer | Live Training | Unreal Engine](https://www.youtube.com/watch?v=ZOc9fV6Sap4)

[Blueprint Multiplayer Series](https://www.youtube.com/watch?v=abmzWUWxy1U&list=PLZlv_N0_O1gYqSlbGQVKsRg6fpxWndZqZ)

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<div class="post-metadata">

**Author:** ![BEnSon1101](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BEnSon1101](https://forums.unrealengine.com/u/BEnSon1101)\
**Post date:** [April 23, 2020, 6:49am UTC](https://forums.unrealengine.com/t/how-to-test-multiplayer-on-lan-session/464084/5 "2020-04-23T06:49:44Z")

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i did the blueprint multiplayer series and the sessions weren’t found i tried it with LAN but the client wouldn’t join

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**Author:** ![BEnSon1101](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BEnSon1101](https://forums.unrealengine.com/u/BEnSon1101)\
**Post date:** [April 23, 2020, 6:51am UTC](https://forums.unrealengine.com/t/how-to-test-multiplayer-on-lan-session/464084/6 "2020-04-23T06:51:36Z")

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is there a way to test the joining sessions without running two versions of same game
