In my case I have a radius where the enemy can see the player, 10,000.00 units for example, every 100 milliseconds I verify if the player is in that radius, if hes not in the radius I’ll set variable isPawnSensed to false
. Because in my case is hard to the enemy see the player, if I base my logic on the PawnSensing Component
player again, but not a radius, I wont have too much control over it and I think its not going to feel good to my game.