I’m still rather new to Unreal and game development in general; so please, bare with me.
Basically I’m trying to find out what direction my player is moving, I need that info to dictate what type of action my player should take, for example playing different attack animations depending on the direction player im moving, or deciding what directional animation to play when my character rolls.
I’m going to assume this is all wrong, but this is what I have in terms of my combat blendspace if this helps get an idea what I’m trying to achieve here.
Basic logic I assume would be **bIsAttacking && Direction InRange **
When my player enters the combat blend space I have locked the rotation yaw so the player is always facing the camera direction.
My current way of getting the direction I think is sound (as it’s working for my 2D BS), only problem is it isn’t being set back to 0 when I’m not moving, even with a branch to set direction back to 0 when speed is equal or less than #
This is my first attempt and making a Anim Graph and from the looks of others seen in the past, I could be doing it wrong as well.