How to teleport Vehicle Player Pawn?

No worries at all :slight_smile:

Yeah Stop movement immediately is available via blueprints. The other two however are not, which is where your issue will be.

I assume the skeletal mesh you have has a physics body setup. This is how our is. Setting the position of the mesh doesnt actually move that physics body, which is what is doing all the real work.

What you need to do is tell the physics body that it too has to move. And from what I can see, there is no way to do this in blueprints without writing some c++ code.

Do you have your project setup for c++ at all? If you do, the easiest thing to do to see if this fixes your case, is to create your own Blueprint function library class and add a function which will teleport the physics of a skeletal mesh component. This should also move the actor. It does the way we have it setup.
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