How to switch off PCG runtime regeneration?

No. What I have done is to not have my “pcg exclude” tag on actor that can be destroyed during runtime. What I’m doing instead now is: I have a spline actor with the “pcg exclude” tag. That way, I can draw splines around areas I want to exclude from PCG generation.

Sorry for the late answer, I’m the original poster but my account changed so I got no notification…